Please join me into this fight against two Iranian Kilo class submarines. This is a tough battle against very silent enemies in shallow and noisy waters.
|Waypoints are editable, so you can adjust speed and depth with ease.|
|At 15 nm from the last known position of the tanker, I reduce my speed to 4 knots and I deploy my starboard towed sonar array. Start trying to pick a contact.|
|Desperate to get a bearing on the oil tanker, I order my submarine to periscope depth and with much alarm I see the poor vessel smoking. All of the sudden, I also get a contact with the towed array (Sierra 2, S02 very likely the same tanker).|
|The target motion analysis station (TMA) reports a course of 137 degrees at 7 knots. Range is 19k yards. The estimate is poor (just two data points) and I decide to keep the periscope up for more data.|
|Just one minute later, the tanker is hit with a torpedo as I watch from my periscope.|
|I stay, creeping. The grey marker is the estimated position of the explosion, S01 is the old contact for the oil tanker.|
|But then, moving the cursor slightly out of the original bearing I get a classification as a Kilo class.|
|I classify it as hostile. Now the challenge is to nail its range and speed.|
|To complicate matters, contact S03 drops in and out of my sonar's narrowband. A new contact, S04 gets all my attention right now. I classify it as an Iranian Kilo class.|
|I decide that I can't be that lucky as of getting two Kilos deployed so close to each other, I drop contact S03.|
|And then I launch a second torpedo at S04. This is how it looks from the narrowband sphere array.|
|I reload tubes 1 and 2. and make sure that my countermeasures are ready. There is still a second Iranian Kilo out there and I have to find it.|
|Shockingly, a get hit by a ping from the direction of the previous explosion. What? The Iranian sub survived that hit? Launch countermeasures, flank speed ahead!|
Stay tuned more is coming.
EDIT: This game was played using the Reinforce Alert mod.Worth picking it up.