|Ukrainian infantry moving behind their BMP-2 IFV.|
Deemed as too dangerous (ricochets, exploding armored vehicle knocking down the soldiers walking behind) elsewhere, I tend to agree on that assessment. Yet I reckon that when there is no risk of AT guns the armor-infantry trailing works kinda well. Leaving the armored vehicle in over watch while the infantry moves against just hidden MG hideouts is over-rated by a lot of people. It is very easy to get the infantry out of the battlespace of the armor (dead ground is a b!#%h). I've tried in ArmA 3 and boy my squadies were not happy.
But this is not the point of this blog entry. I want to show you how I move the infantry right behind a vehicle with less micro management. Keyword is "less". There is plenty to do to get the infantry behind the armor.
I do not claim author/owner/ship of this sort of a cumbersome thing. If you know about somebody using it, please comment below. I am interested in reading about somebody else's take on this. For the time being let's say that Combat Mission still lacks a "follow" command and this could be useful. Sometimes. :)
To get an infantry squad to move behind a BMP-2: give the IFV a "slow" path/command and give the infantry a "move" path/command that ends in the vehicle (as if you were ordering them to board the vehicle).
|The purple line is the path the IFV will take by its "slow" command. The blue line is a "move" command given to the infantry. Look how it goes from the infantry towards the vehicle.|
|This is how it looks after one minute of action. The infantry will follow the IFV, trying to mount on it. However they will not mount if the vehicle is moving towards its waypoint in the background.|
All of the above in real time mode. What about in turn based mode?
The thing that worked best for me was to cycle the infantry from "move" to "quick" (waypoint is the IFV) every single turn/minute. The IFV still moving with a "slow" command, off course.
|The turn based version. Walking in a highway not recommended!|