This short blog entry is about the nuisances of command and control in Combat Mission.
The scenario is from the vanilla version of Red Thunder. In this case, I am commanding a platoon of infantry in a combat patrol role. I have three squads at my disposal, plus the platoon HQ team. It's a night time scenario and that's why the screenshots are darker than usual.
|1st Squad is located far from the HQ unit and can't see or be seen by the commander. Note the black command line (instead of red) linking the 3rd Squad and an unseen HQ unit.|
One can argue that in this scenario, the limited visibility of a nigh time mission will tend to exaggerate the command and control effects and that is true. But I've seen plenty of squads routed because of the lack of command. Sometimes, even the smoke of battle can put a unit out of command range.
On a final note, It would be extremely great to see units out of command not to execute the orders given by a player. This is what happens in Graviteam Tactics and in Panzer Command Operation Winter Storm. I've heard some people complaining about an excessive tendency of players to focus on the destruction of HQ units in both games. But that's nothing a bit added fog of war can't fix.