For the most simple type of terrain objectives (occupy), a thing that I always enjoyed in war games is, given an objective imposed by the scenario designer, to plan for and designate objectives for each of my subordinate units.
|Let's take this small and simple scenario from Squad Battles Grenada. This is a demo from John Tiller Software that packs 10 scenarios. Pretty much a free game. Go get it!|
In this scenario, two US Marine Squads swam from the bay and under the stern watch of Gunny Highway (no kidding, he is actually there) have to exit towards the Grand Anse Campus. For this blog entry, I will focus on that 5 point objective at the road intersection.
|The plan in action. 1st Squad on its way towards A1 and A. 2nd Squad, assigned objectives B1 and B has made contact with Cuban forces. A protracted firefight ensues, but the MG attached to the squad the overwhelms the enemy.|
|Endgame. The 5 point objective (brown counter in the road intersection) is taken after a couple of assaults both south and north of the road. The end of scenario timer hits us with just two units exiting the map (green counter with a number two).|
At least it beats just moving forward aimlessly your troops.
"Alice: Which way should I go?
Cat: That depends on where you are going.
Alice: I don’t know.
Cat: Then it doesn’t matter which way you go.”
Lewis Carroll, Alice in Wonderland