Wednesday, April 24, 2013

DCS World, Combined Arms - (Almost) New Stuff I Really Like in the Editor

The wait for the new version V1.2.4 and the DCS UH-1H Huey is taking longer than most fans have thought. Oh, well. Nonetheless these are two things in the editor that were added more or less recently and that I love in the current version.

Number one: AI- controlled helicopters can now land in places other than airbases ramps and runways. This is great to simulate helo insertions.



Waypoint #2 in the flight plan (highlighted white) of the CH-47 shown above has an advanced action: land! You can even set up for how long the helo is going to stay on the ground.
Number two: in the Combined Arms module, you can create and adjust waypoints for AI-controlled units while playing an scenario. In this case, while I'm flying a Ka-50 I send this Ka-27 to find out targets for my flight. This almost simulates the real-world tactics a Ka-50 unit would use (a command/scout flight of Ka-27s acting as a "hunter", and the flight of Ka-50s acting as a "killer"). Unfortunately, the Ka-27 in DCS World doesn't have any type of specialized sensors for that mission ...  
The Combined Arms module interface. The Ka-27 is ordered forward at low altitude ...
Cheers,

6 comments:

Anonymous said...

One problem with AI controlled aircraft - it is only working for the HOST or the SP!

So, at the moment, a little bit useless for a multiplayer TvT seasion!

Gowan James Ditchburn said...

an interesting sounding game. still I am playing enough already. always nice to hear of a situation where the AI actually works.

Max said...

Hi I already posted in the past. I bought Combined Arms 2 Months ago but for me it was a complete disappointment... Didn't even figure out if every tank aiming and shooting process should be done manually cos there is no laser distance and lead programme implemented . I'm aware that this is not a sim but dunno really how to play this game... like a tactical game? But how? Since you have bought it too can you briefly say what do you think about this game?

Ghost0815 said...

@Max, i use CA as add-on to the normal flying stuff of MP mission.

It give your the freedom to move units around and make a mission more unpredictable for each side (without using trigger and flags) --> a human client is a incalculable asset.

An Example: Red Ground Commander need to hold a town. Blue Ground Commander need to capture the town, he/she got support from human A-10C or/and Ka-50 flights.
This simple setup give you enough freedom to play as JTAC, tank commander or/and only on the tactical map.

But yes, it is (from my point of view) still beta. I hope ED will the solve the problems/bugs and add more features......which we need to play!

Max said...

Yes thanks especially cos I don't play it in multiplayer and therefore I just hope it will improve in general.

JC said...

Hello,

Thanks for all the comments. Yes, the module is not perfect and land combat is not high fidelity by any means. I bought it to just move my ground troops while I fly.

Cheers,