I approached this thing with some considerable reluctance. My opinion of alphas was very low and I pretty much considered them as useful as bug-ridden demos. This time though, even yia-yia approves. There are bugs off course and the contents are limited. But Bohemia Interactive have crafted a cool mix that worked for me beyond just simple showcasing.
The setting for the upcoming ArmA III is in three Greek islands of the Aegean Sea during a massive Iranian invasion around the mid-2030s.
I have to admit I'm not very fond of the futuristic setting and some of the gear presented in the alpha, but certainly can see the forest behind the trees ... And I like what I'm seeing.
|The helmet of the Iranian infantry men make them look like termites. Oh, well ...|
|A close up of the British infantry featured in the Alpha.|
|Iranian infantry. I want those gloves for my next fist-fight!|
|Besides a noticeable more fluid movement of my pixel-self, there are options to fine tune my stance to in-between the classical standing, crouching or prone. In this picture, a marksman shoots at a distant hill from a low window at a building.|
|For the time being, the only artillery available are mortars.|
|The options of the support requester module synchronized with the player. In this case, just 5 indirect fire missions.|
|This is me playing the mission discussed above. Note how I have helicopter transport and mortars as support.|
|On time, on target, every time. Scary stuff.|
|A 10 men squad is a very welcome change from ArmA 2's eight ...|
|But wait, there is more: the observation post module placed one infantry inside a military building ... It will be fun to storm and clear these AI controlled OPs.|