The game: Take On Helicopters, Hinds DLC (a helicopter sim-lite based in the ArmA 2 engine)
The mission: insert a fire team of Russian on the ridge and re-take the installation from the insurgents. Avoid collateral damage to the satellite antennas.
Opposition is likely to be light, but it is still a hot landing zone.
|These men are going on a hell of a ride. I'm the pilot of the Super Hind in the background.|
|Ready to start the engines.|
|On route towards a position where we can observe the enemy. The ridge is at the top of that massive dark formation in the background.|
|We planned to engage the enemy from the distance, but although the insurgents were visible from a relatively long distance it was difficult to effectively target them.|
|We had to close more than what it was prudent, but we needed to take as many insurgents as we could before landing. It took us a long time to fly around the ridge, engaging the enemy from different angles. But it was done.|
|It has been a long time since I don't sweat the controllers as I did when I approached the ridge for the landing and insertion.|
|From the cockpit of my helicopter, this space looked tiny. Successful landing on top of the ridge. Troops ready to disembark and clear the area.|
|Waiting for the troops to dismount, looking around. It doesn't look like we damaged the antennas with our intense shooting.|
|The fire team is moving into position (one soldier can be in front of the helicopter, slightly to the right) and engaging some remaining insurgents that were trying to flee.|
|After landing at the airbase.|