Monday, November 14, 2011

"Command" Naval/Air War Game to Nuke from Orbit

Admiral, something is watching our fleet from way up there ...



The passion of the group developing Command: Modern Air/Naval Operations knows no limit. Needless to say, looking forward to play this! :)

Cheers,

7 comments:

Bryan said...

Is this product going to be able to simulate a nuclear war, be it be it a low-level theater level exchange or strategic scenario?

JC said...

Hi Bryan,

I don't know. "Nuke from orbit" was just an expression.

Cheers,

Bryan said...

I'm tracking that. I know you've done some analysis of the sim in the past and thought you might have some knowledge/inner-workings of it so to speak.

Myk said...

Hi Bryan,

Yes. We're particularly proud of our missile kinematics, damage and BMD models.

Bryan said...

Thanks for the response, Myk. Perhaps you could go into a little more detail for me?

Are you going to model/implement near misses (weapon accuracy/reliability), PSI/kPA effects (over-pressure ranges, EMP effects, ground and atmospheric fallout?

Myk said...

Yeah we're using a CEP model and if you look at our past videos you'll see blast waves and other weapon effects.

EMP we're still thinking about. It could as simple as mission killing everything in range that is not shielded.

We haven't thought about fall out/slow attrition although its probably a little beyond what we're looking at modeling.

Anonymous said...

Thanks for the responses, Myk. I appreciate it. Is this going to see a public release, or has the DoD goggled you guys up yet?